Inviting friends to a multiplayer session in Wyldheart requires starting or hosting a campaign lobby and sharing your session details. Up to 4 players can explore together through seamless drop-in and drop-out co-op, with cloud-shared saves allowing group members to continue progressing even when the original host goes offline.
Setting Up a Lobby and Inviting Friends
To group up with other players in Wyldheart, follow these lobby setup steps:
- Launch Wyldheart and select the option to start a new campaign or load an existing campaign save.
- Open the Lobby or Roster screen while hosting your session.
- Locate your unique Join Code displayed directly in the Lobby/Roster interface.
- Share the Join Code with up to three friends, or send platform invites through Steam to bring them into your lobby.
- Once your friends enter the lobby, start character creation or transition directly into the campaign world.
When starting a fresh campaign together, party members can see each other's character creation in real time. This allows your team to coordinate appearances, pick from the 4 available ancestries (Freefolk, Mossling, Grimhorn, and Stonefolk), and select complementary backgrounds out of the 19 starting options before diving into Caerwyn.
How Shared Campaign Progression Works
Wyldheart uses persistent campaign mechanics designed to keep groups synchronized without forcing everyone to log on at the exact same hour.
| Feature | In-Game Mechanic |
|---|---|
| Max Party Size | 1 to 4 players |
| Co-Op Type | Online drop-in / drop-out |
| Campaign Access | Friends who join can access the campaign anytime, even without the host online |
| Progression Tracking | Cloud-shared saves and group XP |
| Difficulty Adjustment | Dynamic scaling based on the number of active players |
Because saves are stored in the cloud across the party, your group can progress side tasks, gather crafting supplies, or prepare gear individually. When your full roster returns, combat difficulty scales dynamically to match the active player count.
Connection Issues and Server Troubleshooting
Wyldheart is currently in Alpha/Demo testing phases, and multiplayer functionality relies on active backend servers for online saves. If your party encounters issues connecting or finding lobbies, keep the following official notes in mind:
- Check Join Codes: Ensure the host has fully loaded into the Lobby/Roster screen where the join code is generated and displayed.
- Server Maintenance: Early builds have experienced scheduled server maintenance and downtime to expand capacity. The developer team at Wayfinder Studios posts maintenance notices and server updates on their official Discord server.
- Single-Player Fallback: If server outages occur, solo play may remain accessible with cloud saving temporarily disabled, though any progress made during offline maintenance mode will not persist after closing the game.
Frequently Asked Questions
Does Wyldheart support cross-platform co-op?
Yes. Official Steam data and developer interviews confirm cross-platform multiplayer support is planned across PC (Steam and Epic Games Store) and future console releases.
What is the maximum party size for co-op?
Wyldheart supports solo play and co-op for up to 4 players in a single party.
Do friends need the host to be online to play a shared campaign?
No. Once a friend joins your campaign, cloud-shared saves allow them to log in and play in that campaign world even when the host is offline.













