In Wyldheart, you can bring the same character across campaigns or choose to build a fresh character for each one. Wayfinder Studios designed the co-op action RPG around bite-sized, tabletop-inspired campaigns, giving players the flexibility to carry over an established adventurer or roll a brand-new persona depending on group preference.

Whether you plan to stick with a single hero throughout your journey or cycle through different builds, the game's campaign architecture and character slots accommodate both playstyles.

How Campaign Character Transfer Works

Wyldheart is structured as a collection of standalone, modular campaigns rather than a single monolithic 100-hour journey. During the PAX East 2026 reveal panel, creative director Dennis Brännvall confirmed that campaigns can be tackled in any order and with different participants.

Players have two main progression options when moving between campaigns:

  • Carrying an existing character forward: You can take your leveled adventurer, including their unlocked skill trees and collected equipment, into another campaign.
  • Starting fresh: If you or your group prefer a clean slate for a new narrative arc, you can create a new character with a different ancestry and background.

In an interview with Wccftech, Brännvall noted that while the team intends to support both options, the exact balance and rules governing character carryover will be refined with community feedback throughout Early Access.

Campaign Slots and Roster Management

Wyldheart draws heavy mechanical inspiration from the "West Marches" style of tabletop roleplaying, which accommodates varying schedules and rotating groups.

Rather than locking a game session to a static four-person save, Wyldheart structures its campaigns around shared rosters:

FeatureCampaign Specification
Simultaneous Party SizeUp to 4 active players (or solo)
Total Character Slots per CampaignUp to 20 character slots
Story Length per CampaignApproximately 10 hours
Optional Content per CampaignApproximately 15 hours (250 hex tiles)
Campaign OrderingNonlinear; playable in any sequence

Because each campaign supports up to 20 character slots, a single campaign file can host characters from a larger pool of friends, or a single player can maintain multiple alternative characters (alts) inside the same world.

Asynchronous Progress and Catch-Up Mechanics

A common concern when playing the same character across sessions is handling level and gear disparities when party members play at different paces. Wyldheart addresses this through several cooperative systems:

  • Solo Exploration in Shared Campaigns: If you play more frequently than your friends, you can load into the shared campaign solo to explore the hex map, gather crafting resources, brew potions, or clear side encounters without completing major story dungeons ahead of your party.
  • Group XP and Level Catch-Up: The game incorporates group XP and scaling mechanics. If a player misses a game night and logs in later, catch-up mechanics ensure they receive levels and do not fall permanently behind the party.
  • Unlocked Gear Sharing: Equipment is not soulbound or character-locked. If an active player finds a weapon suited for an offline party member, they can store it or hand it over during the next session.
  • Cloud-Shared Saves: Campaign progress uploads to the cloud, allowing any authorized member to pick up where the group left off at their most recent campfire.

Hope, Character Death, and Rescues

Wyldheart handles failure states through a Hope system rather than immediate permanent wipes. Each character begins with five Hope hearts displayed above their health bar:

  • Losing Hope: Characters lose a heart when knocked out or when traveling during dangerous nighttime conditions.
  • The Hopeless State: If a character loses all hearts, they enter a hopeless state. Being knocked out while hopeless results in death.
  • Rescuing Fallen Characters: A dead character cannot be played immediately, but they are not permanently deleted if your party intervenes. Companions can revive the character using a revive scroll or by visiting a town temple. Alternatively, you can roll a new character in the same campaign and embark on a quest to rescue and restore your previous adventurer.

Frequently Asked Questions

Can I play campaigns completely solo with the same character?

Yes. Wyldheart supports full solo play. You can take your character through campaigns entirely alone, team up with friends later, or run solo prep sessions inside a multiplayer campaign to gather materials and craft equipment.

Do I have to lock into a specific class when transferring campaigns?

No. Wyldheart uses a classless progression system across Adventuring, Survival, Dungeoneering, Weaponry, and Oldways of Magic. Your character's combat style is determined by where you allocate skill points and which weapons you equip, allowing you to reorient your build over time.

How many campaigns will be available at full launch?

Wayfinder Studios has stated that Early Access will launch with at least one campaign containing around 250 handcrafted hexes. The team plans to release additional campaigns over the course of Early Access, targeting four full campaigns by the version 1.0 release.